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	<h1>Summary</h1>
    <p>Models are used to display three-dimensonal models in-game, potentionally with
    the capability to pan and zoom in on the model. Models are used in the default UI
    within the character window, dressing room at the auction house, and the tabard
    planner in the major cities. The inherited types: PlayerModel, DressUpModel, TabardModel.
    Click <a href="ExampleCharacterModelFrame:Show()">|cffee4400here|r</a> to see an example.</p>
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    <h1>Functions</h1>
    <h2>Model:SetModel(filename)</h2>
    <p>Sets the model to the specified file.</p>
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    <h2>Model:SetPosition(z, x, y)</h2>
    <p>Sets the position of the mesh displayed by the Model.</p>
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    <h2>Model:SetScale(value)</h2>
    <p>Sets the scale of the frame.</p>
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    <h2>Model:SetSequence(sequence)</h2>
    <p>Sets the model to use the specified animation sequence.</p>
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    <h2>Model:SetSequence(sequence, time)</h2>
    <p>Sets the animation sequence and time index for the Model.</p>
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    <h2>PlayerModel:SetUnit(unit)</h2>
    <p>Sets the PlayerModel to display the given unit.</p>
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    <h2>DressUpModel:Dress()</h2>
    <p>Set the model to reflect the character's current inventory.</p>
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